
�
battle.proto!com.game.message.proto.battle"�
BattleCensus
playerId (
winSelf (
winOther (
discardOther (
kong (

cealedKong (
point ("8
CardBalance
type (
card (
score ("�
BattleBalance
playerId (
winType (
cards (
winScore (
winPoint (@
balances (2..com.game.message.proto.battle.CardBalance"G
BattleDealCard
playerId (
cards (
disposeCards ("h

BattleStep
ownerId (
targetId (
playType (
card (
remainCardCount ("�

BattleData
bankerId (

battleTime (
battleCount (J
battleDealCards (21.com.game.message.proto.battle.BattleDealCardB
battleSteps (2-.com.game.message.proto.battle.BattleStepH
battleBalances (20.com.game.message.proto.battle.BattleBalanceF
battleCensuss (2/.com.game.message.proto.battle.BattleCensus

bankerTime ("Y
BattlePlayerStatus
playerId (
status (
points (
	isOffline ("
CWBattleStartREQ"�
WCBattleStartRES
playerId (K
playerStatus (25.com.game.message.proto.battle.BattlePlayerStatus
currentBattleCount ("A
CWBattleStepREQ
roomId (
playType (
card ("d
WCBattleStepRES
result (A

battleData (2-.com.game.message.proto.battle.BattleData"5
WBBattleStartREQ
	accountId (	
roomId ("�
BWBattleStartRES
	accountId (	
playerId (K
playerStatus (25.com.game.message.proto.battle.BattlePlayerStatus
currentBattleCount ("T
WBBattleStepREQ
	accountId (	
roomId (
playType (
card ("w
BWBattleStepRES
result (
	accountId (	A

battleData (2-.com.game.message.proto.battle.BattleData";
WBBattlePlayerOfflineSYN
	accountID (	
room ("�
WGPlayerOfflineSYN
	accountID (	
room (
playerIP (	
onlinePeriod (
	loginTime (
clientChannel (BBBattleProtoBuf